bestouff 4 days ago

Doesn't work on Firefox/Linux for me.

5
berkes 4 days ago

Nor Chrome(ium)/Linux.

WebGPU is experimental in Firefox all platforms, but especially on Linux. Chrome on linux should have it, but I've not gotten it to work - might be chromium, might be a flag, or something else.

Here's more info on the status of WebGPU: https://github.com/gpuweb/gpuweb/wiki/Implementation-Status

rypskar 4 days ago

Seems like we might get WebGPU support soon, maybe in FF 141 according to https://github.com/gpuweb/gpuweb/wiki/Implementation-Status

pjmlp 4 days ago

WebGPU is currently only a Chrome API available across macOS, Android and Windows.

Everywhere where Chrome runs is an experimental API.

On Firefox and Safari, who knows when they will ever get out of preview API, and in what platforms, especially on Firefox's case.

WebGL 2.0 took about a decade to reach a wide enough audience, and WebGPU isn't yet widely available since the whole effort started in 2016.

This is why most companies are either doing native or streaming for 3D content.

someNameIG 4 days ago

Doesn't work on my Samsung Galaxy A56, in either Chrome or Samsung Internet. It's running Android 15 and Chrome 136

pjmlp 3 days ago

In theory it should, in practice, it is another example why Web 3D doesn't take off for games like Flash did.

https://developer.chrome.com/blog/new-in-webgpu-121

sroussey 4 days ago

Yeah, I forgot I turned on the flag for webgpu on my iPhone. Seeming works well, and this simulation is fun to watch!

SG- 4 days ago

It's in Safari or at least Safari Tech Preview

pjmlp 3 days ago

I know, https://github.com/gpuweb/gpuweb/wiki/Implementation-Status

Now, when will it become available so that non technical people will actually able to use it, no idea.

mendyberger 4 days ago

Firefox doesn't support WebGPU in stable yet. Chromium does support WebGPU in stable, but not on Linux.

rschiavone 4 days ago

change `dom.webgpu.enabled` in `about:config` from `false` to `true` by double-clicking on it

rschiavone 4 days ago

I was mistaken, it seems to work only in Nightly builds