WebGPU is currently only a Chrome API available across macOS, Android and Windows.
Everywhere where Chrome runs is an experimental API.
On Firefox and Safari, who knows when they will ever get out of preview API, and in what platforms, especially on Firefox's case.
WebGL 2.0 took about a decade to reach a wide enough audience, and WebGPU isn't yet widely available since the whole effort started in 2016.
This is why most companies are either doing native or streaming for 3D content.
Doesn't work on my Samsung Galaxy A56, in either Chrome or Samsung Internet. It's running Android 15 and Chrome 136
In theory it should, in practice, it is another example why Web 3D doesn't take off for games like Flash did.
Yeah, I forgot I turned on the flag for webgpu on my iPhone. Seeming works well, and this simulation is fun to watch!
It's in Safari or at least Safari Tech Preview
I know, https://github.com/gpuweb/gpuweb/wiki/Implementation-Status
Now, when will it become available so that non technical people will actually able to use it, no idea.