It's nice to see such effort into user-hostile technology go unrewarded. When your product is, "what if we made everything we touch a bit worse?", you deserve to get 0 reward. It's sad to see that things like Denuvo haven't met the same fate as your friend's software.
I love that the only example of inconvenience presented in this thread is that a person might open the wrong game while on a steam deck while possibly not having internet while on a plane. The agony!
I was right there with you with this opinion back in the day. Distribution was terrible, people didn't have near 24-7 access to internet. The times have changed. You're also not 11 years old anymore. You can afford to pay your peers in your industry.
"The wrong game"? What about the game they want to play..?
Or what if they want to play the game they bought on different computers they own?
Or what if they're troubleshooting something?
What about when I wanna play the game again in 10 years and your activation servers are down?
> You're also not 11 years old anymore. You can afford to pay your peers in your industry.
I haven't pirated a game in forever, and as a paying customer, I'm harmed by anti-piracy measures. Pirates usually get a better experience since crackers strip out the DRM.
>"The wrong game"? What about the game they want to play..? the fleeting circumstances that impact a user's ability to play a particular title don't outweigh the hundreds of thousands of dollars of theft. your examples don't even make sense
>Or what if they want to play the game they bought on different computers they own? this is not an issue with steam/denuvo
>Or what if they're troubleshooting something? what?
>What about when I wanna play the game again in 10 years and your activation servers are down? denuvo style drm isn't intended to be permanently used on a game. eventually the cost of licensing per year exceeds the extra revenue (usually after one year). You don't even understand what you're talking about