Vote with your wallet and don't buy games with this junk.
Worth noting that denuvo causes a lot of hitching, massive load time increases and overall performance problems. Denuvo marketing dept likes to say this isn't true but you only have to look at the before/after on games with and without it, monster hunter world was a very stark example. I have no doubt denuvo is also massively contributing to the performance problems on Monster Hunter Wilds as well.
I think Denuvo impact on performance is as much exaggerated by gamers as it is downplayed by Denuvo.
I didn't play MH:World on PC but from what I have seen MH:Wilds suffers from piss-poor optimization that is unrelated to the (two!) DRM they have put in. It may be Denuvo, but from what I've seen, it is just the usual laziness that is prevalent in most AAA games today. Instead of spending the performance budget where it matters by having programmers collaborate with artists, they just throw everything at the engine which ends up overwhelmed and in turn throws everything to DLSS and framegen resulting in an ugly mess (but a raytraced ugly mess!) if you don't have the latest overpriced hardware.
And it may be the same problem with Denuvo. Denuvo doesn't have to cause massive performance problems, but developers have to implement it correctly, using license checks sparingly, and certainly not in performance-critical code.
Also note that when the publisher removes Denuvo, it may also come with other performance optimizations, not everything comes from the removal of Denuvo.
I don't think is exaggerated by gamers, if anything it's widely understated. The issue is that denuvo affects the 1% lows and latency much more than the average FPS. But the 1% lows and latency have an outsized effect on player experience, average framerate can be the same but if 1% lows and latency are miserable then you are playing a completely different game.
You are not wrong about the additional failure of AAA to keep their games optimized but the ways denuvo affects performance are particularly insidious.
MH World didn't have Denuvo on release, but it was added with the expansion. It was thus easy to tell.
Of course. DRM can never improve user experience, it's an anti-user feature by definition.
Not going to take sides on the particular debate, but one could certainly argue that DRM is just a double-edge blade.
The world is less fun with less art and games. And those require money to be made. The cost of securing that or making legitimate purchases cheaper (broadening the legal market) may be the initial online requirement and potential performance impacts.
Again, I'm not saying Denuvo is or is not a net in one way or the other. Just that there is room for gray.
There are plenty of commercial games that make the development costs back without any use of DRM.
Also, art and games don't require money to be made. And I'd also argue that we don't actually need more games since we already have many - getting more is nice but we don't have to throw away our principles for it.
> it's an anti-user feature by definition.
That's an extremely naive take that shows some stark ignorance of the tech and market forces at work.
From a tech standpoint, Denuvo negatively impacting performance has been debunked many times over (see my previous post about that).
On the economical side, you need to realize that whenever you are playing and enjoying a game, it's most likely due to the fact that the previous games sold by that developer have been successful in making money, which was most likely made possible by Denuvo.
In other words, making piracy harder allows the next generation of games to be created.
> On the economical side, you need to realize that whenever you are playing and enjoying a game, it's most likely due to the fact that the previous games sold by that developer have been successful in making money, which was most likely made possible by Denuvo. > > In other words, making piracy harder allows the next generation of games to be created.
That's an extremely bold claim. There are many games which are successful and don't use Denuvo. In fact I'm quite sure there are more successful games that don't use Denuvo, then those which use it - so I don't believe that "whenever [I'm] playing and enjoying a game" it was "most likely" created thanks to Denuvo.
And then there are people like me who simply refuse to play any game which uses Denuvo. There are thousands of excellent games out there, why should I waste time on those which treat me as a thief?
> I don't believe that "whenever [I'm] playing and enjoying a game" it was "most likely" created thanks to Denuvo
I never made that claim, please reread what I wrote, but here is my point again.
When you play a game from a publisher, they were able to create it because their previous games sold well. Therefore, anything that allows games to sell well is a positive for the entire gaming community, creators and players.
Denuvo is an important part of this picture, but it's obviously not the only one.
> And then there are people like me who simply refuse to play any game which uses Denuvo. There are thousands of excellent games out there, why should I waste time on those which treat me as a thief?
That's great, and I do that as well. And this is one of the reasons why Denuvo is not anti-user: everyone has the choice to not support it.
It's the truth standpoint. DRM is an overreaching preemptive policing, i.e. by its mere definition it's always aimed against the user, therefore it's always an anti-feature.
Things like fourth amendment exist for a simple reason that overreaching policing skews into being abusive. Police could always argue abusive policing "helps prevent crime" same as copyright maximalists could argue DRM "helps prevent piracy". But both would be invalid due to overreaching nature or such policing.
To put this concept into perspective. DRM runs on your personal device, in your personal digital space, for the benefit of someone who tries to police you, treating you as an a priory criminal. So conceptually it's not any better than what fourth amendment is aimed to prevent.
Excusing such concepts with "market forces" is simply cringe.
> by its mere definition it's always aimed against the user, therefore it's always an anti-feature.
Describing it as "anti user" is theoretically correct but practically incorrect. It's true that it might prevent mods and possible future uses if the servers go down, but in practice, users don't care, as is demonstrated by the fact that games that contain Denuvo routinely sell in the millions and users have no idea it's even there, and they will never know.
Overreaching?
I don't know. Companies put out a product, you're free not to buy it if you don't like it. That's one of the reasons why I call this natural market forces.
> So conceptually it's not any better than what fourth amendment is aimed to prevent.
That's a gross exaggeration. The Fourth amendment is about unreasonable searches by the government, I completely fail to see how willingly buying a digital product from non governmental organizations is connected to Fourth amendment in any rational way.
Again, at the end of the day, nobody forces you to buy that product, hence "natural market forces".
The fact that millions of these games are being bought every month tells me users don't feel that whatever flaws, perceived or real, Denuvo has matters less to them than playing these games.
Policing by some corpo isn't better than policing by the government. The basis of why overreaching policing is bad doesn't depend on it. Compare DRM to someone installing surveillance in your house to preemptively "stop any potential crimes" ... namely, by you. Are you going to be OK with that just because it's some corpo doing it and not the government?
You get the point of why the above is wrong. DRM is wrong exactly for the same reason. The ethical problem with DRM is that it invades your digital privacy based on presumption of guilt.
Whether users care or don't care doesn't really affect the concept. A lot of things in digital space are less tangible for people to care becasue they are clueless, which doesn't mean these things aren't as dangerous and damaging when abused.
And those are fundamental problems, before we even get to bad consequences that you mentioned, like DRM damaging digital preservation, losing access to your purchases and so on, which are bad too, but not on the level the above is bad.
So to sum it up, DRM is always anti user in many senses.
> Are you going to be OK with that just because it's some corpo doing it and not the government?
If I willingly let them in my home and I knew they were going to do that? I don't really have the option to complain, do I?
Your analogy doesn't make sense. People buy the game, Denuvo is clearly advertised on it. They have the option to not buy the game. Period. It's not overreach if I willingly accepted the reach.
> So to sum it up, DRM is always anti user in many senses.
How do you reconcile this claim with the fact that Denuvo games sell by the millions every month?
Makes perfect sense to me. But I guess those in denial or DRM proponents will prefer to ignore the obvious.
The abusive and overreaching nature of DRM was expressed pretty clearly by those who actually abused it:
https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...
> The industry will take whatever steps it needs to protect itself and protect its revenue streams ... It will not lose that revenue stream, no matter what ... Sony is going to take aggressive steps to stop this. We will develop technology that transcends the individual user. We will firewall Napster at source – we will block it at your cable company. We will block it at your phone company. We will block it at your ISP. We will firewall it at your PC ... These strategies are being aggressively pursued because there is simply too much at stake.
Note the repeated usage of "your" which increasingly creeps into user's private digital space. Being in denial about this isn't an excuse for these problems.
A lot of that verbiage is absurd exaggerations and most of these things never became true.
> Being in denial about this isn't an excuse for these problems.
I'm not in denial, I know exactly what Denuvo entails. Whenever I buy a game with Denuvo (which pretty much never happens any more), I know exactly what I'm giving away, and I'm doing so because I'm getting something in return.
Similar situation to someone dropping their business card in a jar at the exit of a restaurant with the hope they'll win a free meal. They give a bit of personal information because they think they'll receive more in return.
You don't get to take away the choice of customers to decide how to manage their information.
As long as everyone is free to make that choice, nobody is getting hurt and the market forces will ultimately land on an equilibrium, like we have today.
> A lot of that verbiage is absurd exaggerations
They express the intent behind DRM very precisely. I don't see anything about it being an exaggeration. DRM proponents will try to control as much as they can grab. There is no excuse for unethical garbage like that.
> Worth noting that denuvo causes a lot of hitching, massive load time increases and overall performance problems.
There is pretty much zero evidence that this is true and some credible evidence that it is untrue.
For example, plenty of games have had Denuvo removed after a few months by the publisher and showed zero improvement in performance.
This fake narrative is being pushed by software pirates bitter that Denuvo is being so effective at preventing them from stealing games.
I factor it in as risk, and decide according to that. No chance in hell that I won't buy a game I'm interested in, just because it has this crap. But I do make a mental note that it can break if I have internet or whatever.
I simply won't buy it. Let them release the game on GOG or other DRM-free store, then I'll buy it if I like it.
I can see that. I just scrolled through a large denuvo list on pcgamingwiki, and honestly, not much temptation there for me, even though I really like gaming. Of all these games, I only played Persona 5 (and loved it), and I only want to play some more Atlus games.
Do you also abstain from other DRMs as well, or just some in particular? They can be quite nasty, and mobile games are also pretty horrible for privacy as well. As a compromise for myself, I use a separate Windows for gaming, and I have almost no real data on that partition.
I try to. Games are honestly a decent case for this. Same goes for music, books etc. It's video that's really the worst scenario.
Yeah, video is nonsense. You can't even get Netflix on Linux in 1080p (without serious workarounds), even though the system would be plenty capable.
Netflix is already the wrong solution IMO. I want files that I can store on my local devices and play whenever I want to without the need for an internet connection. Blu-Ray is the only way to get that but those are overpriced and still have (thankfully breakable) DRM.
For storage, it's absolutely the wrong solution, as it doesn't offer the option to store.
On the other hand, many media experiences are ephemeral. At least, this applies to how I consume media. Wrt/ videos, I very rarely go back to watch the same thing twice, and so, anything storage-based is more of a burden, than a desire.