The average person is not dishing out software that runs on millions of cars from the average PC/laptop they got off the shelves from their bestbuy equivalent. I’d say the same for the average developer. I’d also guess if given a choice and unless there are technical limitations that prevent it from being so, even the devs in your shop would rather prefer to switch to a usable daily driver OS to get things done.
The desktop marketshare stats back me up on the earlier point and last I checked, no distro got anywhere close?
Sure, Android is the exception (if we agree to consider) but until we get serious dev going there and until Android morphs into a full-fledged desktop OS, my point stands.
well, don't forget there's a fully fledged console now too, which by the way, runs games made for windows on linux, with better performance.
And yes, that's bought by the 'average person'.
> I’d also guess if given a choice and unless there are technical limitations that prevent it from being so, even the devs in your shop would rather prefer to switch to a usable daily driver OS to get things done.
On the contrary, our devs generally clamor for expanded Linux support from company IT.
There's just no other OS that's anywhere near as useful for real software engineering that isn't on a web stack.
MacOS is a quirky almost-Linux where you have to fiddle with Homebrew to get useful tools. On Windows you end up installing three copies of half of Linux userspace via WSL, Cygwin and chocolatey to get things done. All real tools are generally the open source ones that run better on native Linux, with Windows equivalents often proprietary and dead/abandoned.
Let me give you a basic embedded SW example: Proxying a serial connection over a TCP or UDP socket. This is super trivial on Linux with standard tools you get in every distro. You can get similar tools for Windows (virtual COM port drivers, etc.), but they're harder to trust (pre-compiled binaries with no source), often half-abandoned (last release 2011 or something) and unreliable. And the Linux tools are fiddly to build on MacOS because it's just not the standard. This pattern replicates across many different problems. It's simply less headache to run the OS where things just work and are one package manager invocation away.
There's simply significant swaths of software development where Linux and Linux-friendly Open Source tools/projects have hands-down won, are the ubiquitous and well-maintained option, and on the other systems to have to jump through hoops and take extra steps to set up a pseudo-Linux to get things done.
Honestly, there's also the fact that MacOS and Windows users are equally used to their systems as Linux users are to theirs, and are equally blind to all the bugs, hoops and steps they have to take. If you're a regular, happy Linux user and attempt to switch (and I have done this just recently, actually, porting a library and GUI app to control/test/debug servo motors to Window), the amount of headache to endure on the other operating systems just to get set up with a productive environment is staggering, not to mention the amount of crap you have to click away. Granted, MacOS is a fair bit less annoying than Windows in the latter regard, though.
I'll happily claim that Linux today is the professional option for professional developers, anyhow. And you web folks would likely be surprised how much of the code of the browser engines your ecosystem relies on was written and continues to be written on Linux desktops (I was there :-), and ditto for a lot of the backend stuff you're building your apps on, and a fair amount of the high-end VFX/graphics and audio SW used to make the movies you're watching, and so on and so forth.
Are there more web devs churning out CRUD apps and their mobile wrappers on MacOS in the absolute? For sure, by orders of magnitude. But the real stuff happens on Linux, and my advice to young devs who want to get good and do stuff that matters (as someone who hires them) is to get familiar with that environment.