Slightly off topic: Is D a good language for creating tiny windows or Linux executables? There is an upcoming game jam (4mb jam 2025) which gives extra points for game submissions <= 8KB. With c you can fit a window with graphics update in an executable of less than 900 bytes[0]. Granted it's using crinkler for linking which does some compression.
0: https://gist.github.com/ske2004/336d8cce8cd9db59d61ceb13c1ed...
Yes. Just use the “better C” mode
... which is not D any more though.
What essential features are missing for you?
For game development? I imagine having to use only structs but not classes would be something that forces a "non idiomatic D" experience. Dynamic arrays sound like something that's very useful for a game. I don't know, there are plenty of features that are incompatible with better C that makes D, D. Generally speaking, garbage collection would be the biggest in my opinion.
You can still use classes in BetterC - you just have to allocate them yourself. D recently acquired "placement new" which makes that more convenient.
Yeah this person is asking how to make the smallest executable. They don’t want garbage collection.
Garbage collection was about what I would be missing. I mentioned before what could be missing from OP's point of view.
Ok. I think the better C mode is cool and I think it’s worth a try for his interest and project.
It's like saying "C is no longer C if you don't link with libc", it just is not true at all, and honestly, a pretty stupid thing to say
Instead of being an ass, maybe you can take the time to educate me why you think I'm wrong?
I think that at least the garbage collection not being available qualifies my statement as somewhat being true. For game development, as it's closer to what grand-parent asked, classes not being usable would also be an issue...