UtopiaPunk 1 day ago

There's an adage I heard during my time in game dev that went something like "gamers will exploit the fun out of a game if you let them." The idea is that people presumably play videos games to have fun, however, if given the opportunity, most players will take paths of least resistance, even if they make the game boring.

I see the same risk when AI is understood to be a learning tool. Sure, it can absolutely be a tool for learning, but it does take some will power to intentionally learn if it is solving short-term problems.

That temptation is enormously amplified if AI is used as a teaching tool in grade school! School is sometimes boring, and it can be challenging for a teen to push through a problem-set or essay that they are uninterested in. If an AI will get them a passing grade today, how can they resist?

These problems with AI in schools exist today, and they seem destined to become worse: https://www.whitehouse.gov/presidential-actions/2025/04/adva...

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Gigachad 1 day ago

The internet really fulled this.

If you just play a game on its own, you end up playing all the non optimal strategies and just enjoy the game the most fun way. But then someone will spend weeks with spreadsheets working out the absolute time fastest way to progress the game even if it means repeating the most mundane action ever.

Now everyone watches a YouTube guide to play the game and ignores everything but the most optimal way to play the game. Even worse is that games almost expect you to do this and make playing the non optimal route impossibly difficult.